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Arma 3 chernarus
Arma 3 chernarus








arma 3 chernarus

It is not easy to find an enemy, since there are so many details to observe. These details make it possible to hide, take cover, address problems of advancing with vehicles, and much more in a very realistic manner.ĬT: What are the key points that give training value to this terrain?ĪJ: So many terrain details gives the trainees realistic problems for example, giving references for targeting. The terrain has so many details of objects like garden furniture and vegetation, fences, trash cans, backyard stuff, industrial area equipment and such that it makes it very alive-looking and gives the trainee a lot of details.

arma 3 chernarus

It also make it rather easy to make distance judgements since it differs in color. The vegetation with its autumn colors makes it look like a terrain we are used to. Of all other terrains we know of for Arma or VBS, Chernarus is by far the most developed one and the most suitable one for training of troops on the ground.ĬT: Why do you feel it is a good terrain for SWAF training?ĪJ: First of all, it has a lot of look and feel of a Swedish/Nordic/north European terrain (unlike all the desert terrains present in VBS). The reason for choosing Chernarus is that we had a lot of experience from playing it in Arma2 and that the terrain and geographical look and feel is rather much like any north European or north American landscapes regarding the vegetation or the height map. So when we asked BISim for the price, we found it affordable and a good deal. In the interview below, Jakobsson discusses why the Swedish Armed Forces decided to procure the terrain for training and what it provides trainees.Ĭraig Turner: Why did you select Chernarus for VBS-based training?Īnders Jakobsson: Since we are making terrains ourselves, and have experience from other simulator projects from buying terrains, we do know how much time it takes and, therefore, how much it costs to make a good terrain.

arma 3 chernarus

Anders Jakobsson, who is System manager for StrisimPC & VBS & Crew training in the Development Department of the Land Warfare Center in Skövde.

arma 3 chernarus

BISim’s Business Development Director Craig Turner recently spoke about the Swedish Armed Forces procurement of the Chernarus terrain for Virtual Battlespace 3 (VBS3) with Cpt.










Arma 3 chernarus